Unity Developer
UI/HUD · Editor Tools · Gameplay Systems · WebGL/Mobile Optimization
Unity developer with 7 years of experience across mobile games and apps. I build clean, modular UI/HUD and editor tooling, ship gameplay features, and make WebGL/mobile builds fast and lean. Comfortable joining legacy codebases, reverse-engineering features, and documenting deliverables.
Unity editor tooling for non-programmers: one-click pipelines, custom inspectors, and safe batch operations to speed up content creation and reduce mistakes.
Implemented the gameplay HUD (skill bar with cooldown/mana, HP/target/status cues, combat notifications) and the meta-game UI (team selection/formation with modifiers, full hero roster).
Refactored a Unity 3 era UI into modular UGUI with reusable layout components and optimized asset loading.
One app, many camera vendors — unified over HTTP. Mobile controller for 360° cameras (5 vendors, different APIs): start/stop, discovery, time sync, position tracking, route overlay for recorded footage.
Realtime mesh cutting & tool logic on Unity Jobs. Prototype UI (login/settings/procedure picker) and core tool interactions: clamp/compress, fast cut paths, soft-tissue collision via raycast grids.